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The Roots of Heaven (Italian: Le radici del cielo) is a novel that is part of the Universe of Metro 2033, a long-running series of short stories, novellas and novels written by different authors, all set in the world of Metro. The Roots of Heaven, written by Italian author Tullio Avoledo, was originally published in November of 2011. In fashion with the previous publications within the Universe series, the book was also released in Russia in March of 2012 (translated into Russian by Izabella Levina and Yevgeniya Litvin). There is currently no English version, but The Roots of Heaven has been translated into a number of other European languages. The novel was translated into Polish by Piotr Drzymała, whilst Balázs Matolcsi worked on the Hungarian translation.




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In many ways this book stands out from most other works of the series, as it's set outside of Russia and was created by an Italian writer. The Roots of Heaven has been advertised as an uncompromising, tough, even cruel tale - yet also intelligent, delicate, and poetic. It approaches the canon boldly and has often been described by Dmitry Glukhovsky as his favorite novel in the Universe of Metro 2033 series. It was the first piece of Metro written fiction to mention a nuclear winter. Another thing that makes it even more unusual for the series is the first-person narrative writing style, as well as an overwhelming amount of spiritual and psychological themes.


Metro 2033 was the debut title for 4A Games, whose founders had experience working on S.T.A.L.K.E.R.: Shadow of Chernobyl at GSC Game World. Glukhovsky chose 4A Games to adapt his novel due to the studio's location in Ukraine, and their expertise in developing first-person shooters. Glukhovsky gave the studio a lot of creative freedom. 4A Games focused their efforts on storytelling and atmosphere, intentionally avoiding any multiplayer gameplay to achieve their goal. The game was powered by the studio's own proprietary 4A Engine. It was first announced in 2006 as Metro 2033: The Last Refuge.


Metro 2033 takes place in the city of Moscow, Russia 20 years after a global nuclear holocaust in 2013. Moscow has become a wasteland filled with killer mutants and irradiated air and is uninhabitable for humans without protective gear. The surviving population now lives in the Moscow Metro, which is described as a labyrinth of railways, tunnels, and bunkers.[15] Inside the metro, food, water, and supplies are scarce which lead to the formation of factions; Most notably the "Hanza," the "Red Line," and the "Rangers of the Order." The metro is dilapidated, with some places even requiring a universal charger in order to activate certain gates or switches. Other areas of the metro are also irradiated and filled with water or debris. Some areas contain anomalies or the supernatural which can cause psychic damage towards those that approach those areas. On the surface, the city is desolate, air and water are contaminated with radiation, and nearly everything is covered in ice and snow. While uninhabitable to humans, the surface is home to many mutants, especially the Dark Ones. The overall tone that the game tries to encapture is a grim and melancholic feeling, as well as displaying the miserable lives of people who've survived the great war.


Glukhovsky ultimately chose 4A Games because they shared an "Eastern European mindset", both having a first-hand understanding of the collapse of the Soviet Union. He was also impressed with the team's previous work, as well as their pitch to adapt Metro as a first-person shooter, since the book reveal the thoughts of the protagonists (though it is written in the third-person).[17] Glukhovsky gave 4A a lot of creative freedom, otherwise ensuring that the game was true to his story, themes, and meaning, and rewriting the dialog for the Russian version of the game. According to Glukhovsky, the main theme of Metro 2033 was xenophobia, particularly the human reaction to the mysterious Dark Ones. Glukhovsky also saw it as a coming of age story for protagonist Arytom, as a young man trying to find the meaning of his life.[20] The game does feature political satire and social criticism, particularly about modern Russia, but this was not intended as the game's focus.[21] The game differs from the book by offering two endings, which Glukhovsky felt was an interesting choice to give the player.[19]


The game was released on 16 March 2010 in North America, and 19 March 2010 in Europe.[34] Immediately after the game's release, the studio announced that it had begun developing downloadable content for Metro 2033.[35] The content was later revealed to as the "Ranger pack", which added two new weapons, as well as a Ranger mode that removed the HUD, and reduced the ammunition supply while boosting damage. The pack was released on 3 August 2010.[36]


Dmitry Glukhovsky, geboren 1979 in Moskau, hat in Jerusalem Internationale Beziehungen studiert und arbeitete als TV- und Radio-Journalist unter anderem für den Fernsehsender EuroNews und die Deutsche Welle. Mit seinem Debütroman METRO 2033 landete er auf Anhieb einen Bestseller. Er gilt als einer der neuen Stars der jungen russischen Literatur. Der Autor musste Russland im März 2022 verlassen.Instagram: @glukhovsky, Twitter: @glukhovsky, Facebook: @glukhovskybooks 2ff7e9595c


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